I've just released the project I've been working on for the last few days. It's a collaborative raytracer, based on my new between-browser map reduce system.
It's still young, but have a play and tell me what you think.
I've just released the project I've been working on for the last few days. It's a collaborative raytracer, based on my new between-browser map reduce system.
It's still young, but have a play and tell me what you think.
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Very interesting. Definitely some potential here. It would be good to have a chat if you are at the next tech meetup.
Wow! This actually runs on my HTC magic. Did you suspect that it would be able to run on the android browser? Fantastic! Great job.
Congrats, awesome idea!
Cpu(s): 1.6%us, 0.3%sy, 0.0%ni, 97.9%id, 0.0%wa, 0.1%hi, 0.0%si, 0.0%st
:(
What a great hack! I'm getting very little CPU utilization from Firefox though. It's clearly not using all the available horsepower. Is this intentional?
Yep, the low CPU usage is intentional. Firefox locks up if you use the processor for more than a few seconds, so I've had to resort to some nasty setTimeout hackery to ensure that the processing is unobtrusive.
The one time I couldn't prevent the potential for slow script errors is when the complete result set is requested by the browser - because there's a few k of json in the response, the browser can lock up; presumably when allocating the buffer for the array.